OLD SCHOOL
Impact will feature this format in our Weekend, adpated to our philosophy:
We want to bring back the nostalgia fromthe "old good times", but the same time we also think that the more the merrier, so we will be allowing the use of unlimited proxies.
The event will be held under the rules of Liga Madrileña de Old School, which in turn follows the rules of Eternal Central (visit their WEB). Brief summary:
We want to bring back the nostalgia fromthe "old good times", but the same time we also think that the more the merrier, so we will be allowing the use of unlimited proxies.
The event will be held under the rules of Liga Madrileña de Old School, which in turn follows the rules of Eternal Central (visit their WEB). Brief summary:
Allowed cards:
- Alpha, Beta, Unlimited, Revised
- Arabian Nights
- Antiquities
- Legends
- The Dark
- Fallen Empires
- Collector's Edition & International Edition: allowed only when the whole deck is double sleeved and no one can tell the difference between their square corners and regular ones.
Non foil reprints, with old borders and original art are considered originals (cards from Chronicles, Disenchant or Ornithopter from de 4ª and so on)
- Alpha, Beta, Unlimited, Revised
- Arabian Nights
- Antiquities
- Legends
- The Dark
- Fallen Empires
- Collector's Edition & International Edition: allowed only when the whole deck is double sleeved and no one can tell the difference between their square corners and regular ones.
Non foil reprints, with old borders and original art are considered originals (cards from Chronicles, Disenchant or Ornithopter from de 4ª and so on)
Restricted cards:
Ancestral Recall Balance Black Lotus Braingeyser Chaos Orb Channel Demonic Tutor Library of Alexandria Mana Drain Maze of Ith Mind Twist Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Recall Regrowth Sol Ring Time Vault Time Walk Timetwister Wheel of Fortune |
Banned cards:
Bronze Tablet Contract from Below Darkpact Demonic Attorney Jeweled Bird Rebirth Tempest Efreet |
Errata:
Chaos Orb [Artifact, 2]
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot (aprox. 30,5 cm). If Chaos Orb turns over completely at least once during the flip, and touches the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
Falling Star [Sorcery, 2R]
Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from at least a height of one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.
Ring of Ma’rûf [Artifact, 5]
5, Tap, Exile Ring of Ma’rûf: The next time you would draw a card this turn, instead choose a card you own from exile or from your sideboard, and put it into your hand.
Chaos Orb [Artifact, 2]
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot (aprox. 30,5 cm). If Chaos Orb turns over completely at least once during the flip, and touches the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
Falling Star [Sorcery, 2R]
Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from at least a height of one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.
Ring of Ma’rûf [Artifact, 5]
5, Tap, Exile Ring of Ma’rûf: The next time you would draw a card this turn, instead choose a card you own from exile or from your sideboard, and put it into your hand.
Notes:
- We will use the old mana burn rule.
- NO draw policy: intentional draws will not be allowed. In adition, at the end of the round an the extra turns (in case they are needed), should the result be a draw, there will be a Chaos Orb duel between both players (sudden death). The winner of the duel will become the winner of the round. Go practice just in case!
- We will use the old mana burn rule.
- NO draw policy: intentional draws will not be allowed. In adition, at the end of the round an the extra turns (in case they are needed), should the result be a draw, there will be a Chaos Orb duel between both players (sudden death). The winner of the duel will become the winner of the round. Go practice just in case!
Proxies:
They will follow the general rules (listed HERE) and also follow the rules of this format (old borders, original art, no foils). Counterfeit cards are not allowed, no matter their quality.
In order to provide a better gameplay experience, please bring as many original cards as possible.
They will follow the general rules (listed HERE) and also follow the rules of this format (old borders, original art, no foils). Counterfeit cards are not allowed, no matter their quality.
In order to provide a better gameplay experience, please bring as many original cards as possible.